Slot Based Encumbrace for Mothership

Originally published October 18th 2022

I have been interested in playing a more survival horror themed game recently. The sort of game where a character has to survive one really bad week instead of one super bad night. A core part of this sort of game that will take place over a timeframe like that is resource tracking. Here are my simple rules for A slot based encumbrance system for mothership.

Androids & Scientists start with 20 maximum Slots. Marines & Teamsters Start with 30 maximum slots.

If you do not have a rucksack, satchel or other type of storage your maximum Slots is reduced to 5 for the purposes of carrying. You may still wear more than 5 Slots worth of wear.

You have two Slots designated as your Hand Slots. Items in your Hand Slots are instantly usable in combat. You have two slots designated as Quick Access Slots. Items in your Quick Access Slots require a successful Speed Check to use that round of combat. The rest of the slots are Storage Slots. Items in Storage Slots need an entire Round to be usable in combat.

Items (Slots)

Advanced Battle Dress (10)

Ammo (1)

Clothing, Heavy Duty (2 AP) (1)

Clothing, Standard (1 AP) (0)

Multi Purchase Items (Simpacks or MREs) (1 Per amount Purchased (5 Stimpaks per Slot))

Standard Battle Dress (6)

Tools, Large (Crowbars or Shovels) (2)

Tools, Small (Wrenches or Screwdrivers) (1)

Trinkets, Large (Jetpack or Oxygen Tank) (2)

Trinkets, Medium (Radio Jammer or Infrared Goggles) (1)

Trinkets, Small (Dog Tag or Harmonica) (0)

Vaccsuit (8)

Weapon, One Handed (1)

Weapon, Two Handed (2)

Link to a letter sized printout for these slots.

Printable cut out cards are yet to come. This is all untested