Armor of the Bay

Originally published June 26th 2024

Warriors need to have their innards protected. The best way to do that is to wear armor. Here are the common armors in the Birini region.

Cotton

Unprocessed cotton between fabric, creating a very soft armor that dampens impacts and is hard to pierce.

BX 6[13], 50 GP, 100cn
DCC +3, -1, –,d6,50 GP

Lamellar, Porcelain

Pieces of Thrion ceramic overlapping each other creating a hard yet flexible set of armor.

BX 4[15], 50 GP, 440cn
DCC +4, -3, -5’, d12, 50 GP

Leather

Hardened animal hide (typically cow but occasionally mammoth) a cheap and solid way to protect the innards.

BX: 7[12], 20 GP, 200cn
DCC +2, -1,–, d8, 20GP

Plate

Solid bronze, typically they are made somewhat decoratively, showing gleaming metal abs, cod pieces, other features the warrior wishes to accentuate.

BX 2[17], 500GP, 500cn
DCC +7, -7, -10’,1d12, 500GP

Scale

Small bronze plates overlapping like the protective scales of a serpent.

BX 4[15], 80 GP, 400cn
DCC +5, -3, -5’, d10, 80GP

Shield, Round

BX +1 Bonus, 10GP
DCC +1,-1,–, +1d, 10GP

Shield, Tower

BX +2 Bonus, 40GP
DCC +2,-2,–, +2d,40GP

If using the Partial Armor for Old School Essentials rules use the following formula to create the partial armor for each set.

Chest Piece 25% cost and weight. 25AP per +1 armor bonus.

Gauntlet 10% cost and weight. 7.5AP per +1 full armor bonus.

Helmet 5% cost and weight. 20AP per +1 full armor bonus.

Legging 15% cost and weight. 12.5AP per +1 full armor bonus.

Pauldron 10% cost and weight. 7.5AP per +1 full armor bonus.