Bay of Birini

Originally published February 7th 2024

I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!

Roll 1d24
1-2 Obvious Feature
3 Hidden Feature
4 Obvious and Hidden

Feature 1d4

Settlement
Roll 2d6 and multiply the results

1 Hermit

2 Thorp

3 Village

4 Village

5 Fort

6 Fort

8 Town

9 Bandit Holding

10 Town

12 Town

15 New Imperial Outpost

16 Religious Commune

18 City

20 Collapsed Imperial Remnants

24 Wizard

25 Dragon

30 Theocracy

36 Kingdom

Weird

Monster Spark Tables

Monster Themes

Monster Type

Chimeric Types

Undead Types

Special Thank you to Luke Gearing and Mark Conway

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