Humanoid Body plan Modifiers

Originally Published July 24th 2020

Has the idea ever crossed your mind that in a world filled with orcs, elves, gnomes, and all other sorts of humanoids it’s weird that there would only be creatures that are a mix of human and animal? Who says a centaur cannot be half dwarf half alpaca, or that a satyr cannot be a gnome with the legs of a chicken? With these simple additions, you can have the mechanical support you need to play people that fit descriptions like that.

Centauroids

Base Features

Size: You go up one size larger than your base size

Speed: add 10ft of movement onto your base speed

New Features

Charge: If you move 30ft in a straight line and make an attack your crit range for that attack is increased by 1. (for example if you charge forward 30ft and make an attack roll that rolls a 19 that counts as a crit)

Kick: You have powerful hooves and the ability to use them well, you can make a kick attack dealing 1d4 + your Strength modifier bludgeoning damage.

Quadrupedal Build: Your climb speed is 0 due to the awkward nature of your body plan

Strange Feet: You cannot wear boots of any sort as your feet are just not made for boots.

Satyroids

Base features

Speed: add 5ft of movement onto your base speed

New features:

Jumping Savant: You can make a jump standing still to full effect.

Strange Feet: You cannot wear boots of any sort as your feet are just not made for boots.