Originally published February 7th 2024
I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!
Roll 1d24
1-2 Obvious Feature
3 Hidden Feature
4 Obvious and Hidden
Feature 1d4
- 1.
Settlement
- 2.
Monster Lair
- 3.
Weird
- 4.
Dungeon
Settlement
Roll 2d6 and multiply the results
1 Hermit
2 Thorp
3 Village
4 Village
5 Fort
6 Fort
8 Town
9 Bandit Holding
10 Town
12 Town
15 New Imperial Outpost
16 Religious Commune
18 City
20 Collapsed Imperial Remnants
24 Wizard
25 Dragon
30 Theocracy
36 Kingdom
Weird
- 1.
Animal Behavior
- 2.
Magical Feature
- 3.
Treasure
- 4.
Resource
- 5.
Historical Location
- 6.
Hint to nearby Hex
- 7.
Combine 2
Monster Spark Tables
Monster Themes
- 1.
Hidden danger
- 2.
Predation
- 3.
Mimicry
- 4.
Mutation
- 5.
Religion
- 6.
Curses
- 7.
Stalking
- 8.
Ancient
- 9.
Rumors surround it
- 10.
Venom
- 11.
Storms
- 12.
Hunger
Monster Type
- 1.
Chimeric creature
- 2.
Large animal
- 3.
Dinosaur
- 4.
Undead
Chimeric Types
- 1.
Two animals
- 2.
Human and modern animal
- 3.
Human and prehistoric animal
- 4.
Existing mythological creature but with prehistoric parts (e.g. minotaur but triceptops instead of bull, )
- 5.
Plant and animal
Undead Types
- 1.
Ghost with mission
- 2.
Mindless body
- 3.
Avoider of death
- 4.
Formless phenomenon
Special Thank you to Luke Gearing and Mark Conway
Recommended modules
Fire Pearls of Aya Gahn
The Ruinous Palace of the Metegorgos
Bronzelands (unpublished as of yet)
Seas of Sands (unpublished as of yet)
Into the Wyrd and Wild